Want to snowball, or get the last slot to compensate for the lack of damage.Ī build with Shiva, Ethereal gives a little more damage than Dagon. Of these items greatly increases your damage on one target. Items at all, but if you want to be just a strong Tinker, it’s recommended that Here, the choice largelyĭepends on the personal preferences of the player. The latter goes well with a talent for mana pool. Give you a little more mana and survival, while KaS will slightly boost damage. The two best items to increase the mana pool. Does your carry onįull free farm and already have 2 big slots by the 20th minute, while youīarely survive through a fight? In such cases, Scythe can be purchased as theįirst item to assist your carry as much as possible. Second item, when you already have a good mana pool and level 3 Rearm.Īre situations when the enemy team decides to focus you. Required in 90% of the games you play Tinker. A kind of endless disable, limited only by your mana. The best item capable of effectively and, in theory, permanently disabling a Main timings of Shiva as for the first item is 20 – 25 minutes. Is your first main item, or after Scythe of Vyse. Heroes simply will not have a chance to escape/hide in the woods TP out. Due to the vision and slowdown, 95% of the Main advantage of this item is vision (i.e. Output 400 damage to the area, which is equivalent to 1 level of Dagon. It gives a lot of intelligence andĪrmor, a useful aura, aoe slowdown, and damage. The main timing for such a set of items is 9:00-10:30. ![]() However,Įven with quick Travels you will not be able to snowball and farm If your team stacking you and you can farm it quickly with Clarity. Usually suitableįor situations where you do not rely on runes, but also do not want to startīoots of Travel, Bottle, Soul Ring – just a rush for Boots of Travels. Of Speed, so that you can go to stack as early as possible. Soul Ring, Boots of Speed, Bottle, Boots of Travel – If you are pressured toĬontrol the runes, just take Bottle closer to level 6.īoots of Speed, Bottle, Soul Ring, Boots of Travel – you can start with Boots Bottle provides you mana, health, and boots save you time for stacking ![]() Orderīottle, Boots of Speed, Soul Ring, Boots of Travel –The most basic and frequent Stick, it is almost always a waste of money on Tinker. This build gives you heal to recover after his first harass. Stick, Salve, Branch, Faerie Fire – this is an option with sticks against Zeus. Is usually a lane versus Meepo or Broodmother. That is, on the lane, where your damage does not play any role. Iron Branches – you may rely on a cheap option if it will be challenging with This build is based on theįact that you will get the first items faster and will be able to farm forests. Of Intelligence, Iron Branch, Faerie Fire – saves you gold and offers a littleīit of damage. You`ll learn which mistakes you should avoid mastering the hero well. Here you will find useful gameplay tips, build, how to allocate your farm, timings, and the main strategies. This DotA 2 Tinker guide is useful for those of you who want to get a complete picture of the potential of Tinker.
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